This guide will show you how to set up a Loyalty Scheme.
The purpose of the loyalty scheme is to reward customers with Store Credit Points.
The loyalty scheme uses both the Badges Channel type and the Rewards Design Element.
When used together, you can surface all the audience rewards and activities on a single page.
This is accomplished by setting up the Store Credit Profile together with Conversion Events, the Badge Channel and Rewards DE.
Please note: this is the initial Beta launch (we are expecting to refine both elements).
As the loyalty scheme will be rewarding Store Credit Points, you need to have the Store Credit Profile in place and link it up with your Store profile.
Once these are set up, the Badge Channel and Rewards DE can check the users total credits.
Control > Commerce > Store Credit Profiles
Note: If you do not wish users to use the points on your eCommerce area, you can leave the exchange rate blank.
Control > Promote > Conversion Events
In order to allocate Store Credit Points to the user, you will need to create Conversion Events that will trigger an event with ‘x’ amount on the frequency scale.
Key points:
The feature icon will appear on the top right corner of the Achieved badges on the Badge Channel. The Design Style needs to be set on the Prime Content DE or Skin.
Control > Structure > Channels
You can only create one Badge Channel per Zone as you can only have one Customer Ladder Profile per Zone.
While creating the Channel, add the intro text on the Details field, where you can use the WYSIWYG feature.
Here you can also select the Skin for the feel and look.
You can modify the layout using the Design Element properties including the Prime Content DE settings.
Rewards are Product items. You need to have a Section where they will reside or be multi-displayed to.
Once the Section is ready, create your rewards by using the Product item.
Please note: Based on the Number of Store Credits Required, the Rewards DE will display Spend x Points or You need x Points (the x being the Number of Store Credits Required).
If you enter a Call To Action text, then this will overwrite Spend x points or You need x points
Key points:
Control > Promote > Conversion Events
Create a conversion event for deducting Store Credit Points once the user has claimed the rewards, i.e. submitting the form.
Key Points:
Please note: Conversion event will check Minimum Store Credit to Trigger and Store Credit Points against user’s total Store Credit Points this is to prevent users from going into a negative total Store Credit Points.
So, if a user matches the Minimum Store Credit to Trigger, but the deduction of Store Credit Points will make the user’s total Store Credit Points go to a negative value, then it won’t run.
See table below:
User’s Store Credit Points | Minimum to trigger | Points Deducted | Will Event Trigger Y/N | User’s Points Remaining |
5 | 10 | -5 | N | 5 |
10 | 10 | -5 | Y | 5 |
15 | 10 | -5 | Y | 10 |
5 | 10 | -10 | N | 5 |
10 | 10 | -10 | Y | 0 |
15 | 10 | -10 | Y | 5 |
20 | 10 | -30 | N | 20 |
Create Skin and Design Objects to place the Rewards DE.
Select the Sections where your Rewards (Product Items) are.
You can use the Section Details to display an introduction on the display side and refine the layout using the Rewards DE settings and Design Element properties.
Also, don’t forget to tick Use Product link checkbox if you wish to use the Product Link, in this case, the dynamic form, instead of taking the user to the Product detail page.
On the display side, you can also change labels by using the Text Items panel on the Application Bar.
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